Rasmus Rye Thomsen3D Artist
Open to full-time and freelance opportunities
3D Art
View more on ArtStation ↗Soldier
Designed, modeled, textured, and rendered. Rigged in Character Creator, cleaned up in ZBrush. First 3D print.
CharacterProject F4E
Props designed, modeled, and textured at Betadwarf.
PropsEnvironment Scene
Forest environment built in Unreal Engine 5 with spline meshes and Megascans assets.
EnvironmentCrates
Modular crate props modeled, textured, and presented in-engine.
PropsIllustrations
About
I'm a 3D artist with a passion for creativity and design, which led me to pursue a degree in multimedia design and later computer graphics. I find the work most fulfilling when I can take an idea from the first rough concept to a finished visual. I enjoy every stage of that journey and love seeing the improvement from project to project.
I've become genuinely interested in using AI as a tool and I'm gradually building it into my workflow in a way that keeps my own designs and ideas at the centre. In practice that means feeding in my own sketches, guiding composition and silhouettes, and iterating with intent rather than handing over control.
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Experience
Contact
Available for full-time positions and freelance work.
Have a project in mind or want to collaborate? Send a message or reach out directly.